beginner tank eso


The entire Restoring Light tree is based around healing and can help you and your group survive in even the most nasty situations. Your priority at this stage is to use the fundamentals you have learned already, apply those inside the trials. It has a duration of 5 seconds. Minor Maim and Minor Heroism – This is applied by using Heroic Slash. Learning mechanics takes time and it is something you will need to work towards over a number of clears of the same Veteran Trial. It also reduces your block cost by 36%. You would usually put this on a Staff that is Infused to increase its strength. Next up we have the Enchanted Forest. Other than that the Nightblade will have to rely on Deep Thoughts from the Psijic Order skill tree. One of the main things to consider is your Monster Set. This can happen between multiple tanks. It is the uttermost priority to maintain aggro of bosses as these can cause complete devastation to anyone who is not prepared. Dying and losing aggro of bosses inside a trial as the Tank will usually mean your whole group will die, so it’s a good idea to make sure you’ve got the fundamentals of Tanking and had some practice Tanking dungeons, dealing with multiple enemies, sustaining and surviving. Elite enemies and Bosses can be defined by their health bar. Normal Dungeons can be done any time after level 10. There are a variety of options you can use for Normal Dungeons Tanking. A Soft taunt is when you use no taunt ability on an enemy but either you are the only person nearby so they auto-aggro to you, or you use an ability or do a heavy attack to the enemy and as you are a “threat” that aggro to you temporarily but they can easily retarget to someone else unless they are hit with a taunt ability. Their main benefit is more Max Health, Max Stamina and a nice Resistance boost. Livewire. For the majority of Boss fights, they are more or less just a turn and burn. The Necro is generally a situationally used Tank. Note that I am not listing all sources of these debuffs, just the ones that make sense for tanks to use. Once you gain the experience and understand exactly what to do you can start working towards a more useful group orientated setup. We are interested in potions that give us health, stamina and magicka back, as well as increasing the regeneration of these stats for a certain time period. Gear Explanation 1. The Restoring Focus skill grants the Templar its major resistance buffs and also increases your stamina sustain, even when you are blocking. When you are in a group you are attempting to work together as a unit to kill the bosses and clear the trials. They also lack class skills for chaining and rooting meaning you have to use expensive alternatives from the Fighters Guild and Psijic Order skill lines. Lastly, the Dragonknight has a fail-safe ultimate, Magma Shell. Necrotic Potency is the best skill to produce ultimate points, on trash fights you can gain 80 ultimate points in a second if there are enough dead bodies on the ground. This heal does not need to be on the front bar, you can also have it on your second bar. This is kind of a “hidden” taunt mechanic that you can’t see on your in-game buff tracker but it’s there in the script somewhere. Veteran Hardmodes will require you to either do an extra task such as keep some enemies alive or they will just increase the health and damage of the final boss. This means that the way of restoring resources is also the main part that differentiates classes in the tanking role. Starting out, this is definitely your go-to weapon. For tanking there are a selection of weapons that are ideal. Play it safe, make sure you can sustain, make sure you have some healing and just learn the fights. Gear and skills will vary from Trial to Trial. CC – Crowd Control – When you chain, pull, root, immobilise, snare, fear Snare – This is when you slow down the enemies movement. If you have a problem with healing inside of a Veteran Trial you need to consider a few factors. This is a Stamina Damage Dealer buff, it is applied by doing any Critical Damage which is generally quite simple when Tanking and maintaining your Blockade and Taunt on the enemy. However, those with a little more money will go for the Prismatic Defense enchants. Once you have mastered the basics of Tanking, you will be expected to support your group by setting up in a particular way. Buffing yourself will help you to deal with damage and stay alive. However, keep in mind you want your stamina pool to be higher than your magicka pool. Sword and Board increases the damage you can block (mitigation) by 20%. Sorcerer: Absorption Field: Very handy in big groups of mobs. They also have a passive called Battle Roar. This means that while you are doing a general activity to sustain (drinking a potion) you are getting an extra sustain boost for free. Make sure you master the tanking playstyle before you try playing with such a weapon. The regular type of Tank is a Main Tank. These provide you with excellent resource pools. There are some instances where the Main and Off Tank have to trade taunts of certain bosses and there are also some trials with multiple bosses and each Tank has a boss they must aggro. However, sometimes this is ignored due to the fact that some sets only come in a certain armor type. Using each of these methods will focus the attention of the enemy on you for 15 seconds. So lets start, shall we? You need to face your cursor in the middle of the screen directly at the ranged enemy until you see the enemy “glow” red around the edges, when this happens it means you have a proper target on them, then you use your Unrelenting Grip to pull them in. Levelling your skill lines at this point has a huge benefit and will help you to have a lot of options available for useful skills in the future. Having high Magicka Recovery is one of the most important things for a Tank especially until you are able to get the Mages Guild skill Balance. Warden: Northern Storm: A strong defensive ultimate that protects your allies and you from 30% of all incoming damage for the duration. You should always try and do a random normal dungeon daily while levelling as it gives you a nice boost to your experience gain, click on the Group Finder to do this. You are NOT expected to burn out your resources healing yourself, that is not the function of a team. Ruinous Scythe is another great skill that heals for a lot when you hit several enemies and it can also set them off balance. Once you have placed your Elemental Blockade you can then begin to think about your next move. The two main ones are Pierce Armor from the one-hand and shield skill tree, and Inner Fire from the Undaunted skill tree. Some of the DLC Normal Dungeons can be a little more challenging as you may have to play some mechanics in those, but for the base game Dungeons you can virtually ignore all mechanics as even the things that are designed to 1 shot kill you don’t do so in normal non-DLC dungeons. There are basically 2 main ways for levelling up: If you are Overland solo levelling it is a good idea to set up in 5 Light Armor, 1 Medium, 1 Heavy using a Destruction Staff – this is because levelling as a Tank is incredibly slow as you have low damage and high defence. There are many ways to debuff the enemy, but we will leave that for a different part of this text. Next to that you could use Deep Thoughts from the Psijic Order skill line (requires Summerset chapter). You will have to decide which heavy hitting bad guys to taunt, and let the less dangerous enemies roam, or at least leave them untaunted. They can also provide Minor Vulnerability debuff on enemies with the Fletcher Infection ability. You can also just go into Cyrodiil and try to join a group then follow them around the map to collect some reasonably easy AP but PvP can be difficult at lower levels and is not really advised. Sustain on a Tank is one of the hardest parts of Tanking. My name is Woeler. At this point tanks only use one trait on their weapons. For a very detailed breakdown of sustain please refer to my Sustain Presentation here. Best Beginner Gear Sets for End Game in ESO . It’s ideal to have both of these skills slotted, keep them both on the same skill slot but on alternative bars. If you are a Main Tank or solo Tank in some cases for some trials you should absolutely prioritise going into Trials with a gear setup that you have tried and tested, for any first encounter you should use selfish gear sets. However in order to use Puncture (and morphs) you need to be wielding a one-handed weapon and shield. You can try roll dodging immediately after casting Balance and you will avoid damage for 2 seconds, then if your health is under 50% heal yourself with Green Dragon Blood. Using Ebon or Plague Doctor with Seducer and Engine Guardian is a decent enough start for your first few trials and gives you good Max Health and Sustain. Regeneration plays an important part in resource management. The main thing about Alkosh is that it’s an enemy debuff that does an Armor Shred. As tanks we classify skills by what they do in combat. Mixing armor sets and types can be confusing. You have to be aware of gear weights when you decide on a set you are going to use. This means that our crusher and weakening enchants no longer have a 10 seconds cooldown, but a 5 seconds cooldown. Blackrose Prison overall is a good way to practice Tanking and it requires so many different aspects of Tanking and is a good challenge for Tanks. Orb – Mystic Orb/ Shard – Templar skill that provides you a synergy that you must press and you gain resources. The main problem with this is you are relying on your group to provide synergies for you to use and also expect that other group members won’t use them. Avoiding damage where possible, self healing and staying alive. This enchant reduces the resistances of your enemy for 5 seconds when it triggers. Jewellery use whatever set it drops in, if you are crafting then use Infused or Harmony. The most obvious one is the Bull Netch skill. That is not to say that it is completely absent, but the biggest resource sustain skills for a Templar are Repentance and Restoring Focus. Taunting is when you force an enemy to target and attack you, this is also known as having “Aggro” of the enemy. The passive abilities from the heavy armor tree are very important for tanks, and wearing less than five pieces deactivates some of these passives. Use sustain gear while you are learning so you can perform everything you need with lower risk of dying. You can find all our Pocket ESO Builds right here: Best ESO builds Necromancer Class. It’s cheap and effective, especially if your group is struggling, this can help a lot. However, it is not this skill alone. If you ever run out of Stamina or you are crowd controlled by the enemy it’s always a good idea to drop block and then re-block because sometimes these things in fact drop your block and won’t reactivate block until you stop holding block and repress to block again. You should not try to progress onto Veteran Trials too quickly, you should have a lot of experience in Normal Dungeons and Trials, and you should have some good awareness and performances in Veteran DLC Dungeons. For the DK it will be Hardened Armor this is going to give you 5280 more resistances which means you will take less damage from any enemies attacking you. Let me explain their use per class: There are a couple of debuffs a tank can put on enemies. With that being said, … They can also restore magicka and/or stamina by healing their allies with Green Balance abilities. Other useful gear at this stage would be Akaviri Dragon, or any of the Optional Sets mentioned previously that you are comfortable with that are going to help you sustain and survive Veteran encounters. It also increases you max magicka by 8% while slotted. It is important to do your research before heading into a Veteran Trial. Certain supplies are needed when heading into combat. This skill is a gap closer, but it has the unique property that it pulls the enemy to you, instead of you to the enemy. At number 2 we have the brand new Symphony of Blades Set that just launched with the Wrathstone DLC yesterday. Synergies have a 20 second cooldown for each individual one so you would need at least 3 synergies to maintain 100% uptime of Alkosh. A Tanks main job is to aggro and control enemy targets forcing them to attack you and ensure as little damage as possible is passed onto Damage Dealers and Healers. Things such as self-healing and damage shields scale based on whatever your Max Health is. Like everyone in the group, tanks have role specific priorities and responsibilities that differ from others. We will talk about that in the next section. Though there is some debate on this. Use a healing Monster Set such as Earthgore or Troll King to help yourself out if you need it. Sorcerer: The Sorcerer can use Dark Deal to restore stamina. This mechanic makes stamina regeneration in tanking an undesirable stat. When you go into a Trial for the first time, use whatever gear you want. Sustain on a Tank is one of the hardest parts of Tanking. Below is a picture for reference. Each time you level up, you gain Attribute Points up until level 50 – at level 50 you will have 64 Attributes. Tanks use a lot of Magicka for pretty much everything, mainly self-healing and crowd control skills. Your gear for tanking at this level will be very dependant on the content you are playing. You can use Health as it has the least implications, having Magicka or Stamina is not good because you really won’t want to lose Magicka and Stamina when bar swapping. This is all explained in my Tank Monster Helmets video here ⇨, There are a few different “types” of Tank. This skill is called Frozen Device, they are portals you can place on the ground. For this reason, the better morph of Puncture is Pierce Armor. There are also many addons you can use on PC such as Untaunted, DoYouEvenDebuff, Tank and Srendarr just to name a few. However, a combination of Deep Thoughts and healer support should keep you well fed on resources. This passive grants you two ultimate every time you case a siphoning ability, but it has a four second cooldown. These are great options for tanks, as this allows them to buff their team members without really doing anything specific besides wearing the sets.