swtor how to get augment kits
Skill levels run from 1 to 400 and you get new missions/schematics from your trainer every 20 levels. The same three crafting professoins can also make Kits – Armormech, Armstech and Synthweaving. The schematic for MK-10 Augment Kits requires 10 MK-10 Augment Components, green materials that are being obtained at no cost from scavenging nodes in this example, and 2 blue materials that can always be bought on the GTN at or near the vendor sale price of 165 credits, so I conservatively use 200 credits as the blue material unit cost here. From drops from loot and quest rewards, to crafting and taking on challenging content. Slightly better, but much more expensive and hard to purchase/craft. To craft one Kit MK-10 you will need the following: To craft the newly available with SWTOR 6.0 Onslaught expansion Kit MK-11 you will need the following: Installing Augmentation Kits and Augments is simple and quick, but be careful. Here are the crafting materials required: The new IR 276 (Blue) and IR 286 (Purple) Augments can be crafted by the various Crew Skills available in the game. I only suggest you spend your resources obtaining the Gold Augments if you are a member of a Progression PvE Guild or a Ranked PvP Guild. Some may disagree, but that’s my opinon. In 5.10 things changed a lot again. If you manage to get into this place - congratulations, call the ambulance, because you've lost the money that you invested, and you will need to get it back. In Star Wars: The Old Republic there are a number of ways for you to improve your character’s stats and gear. Drag the gear piece you want to create an Augmentation Slot for. Item Rating 276 (Augment 73, Blue) – Craftable. The required parts for them are available on GTN as well as obtainable from gameplay. The first four of them are typically used by DPS and Healing classes/disciplines, the last three are specifically for tanks. And the existing MK9 and MK10 Kits will turn into MK8. Each Crafting Profession can craft different types of Augments. These are the Item Rating 230 that I mentioned above. You will thank me later! Why? They are called Superior for a reason and are visually distinctive by their Gold border too. A list of all augment kits you have available will show up on the right, click the augment kit you want to add, Click the (Empty) Augment button on the bottom of the panel. They are still perfectly fine for pretty much all content, except maybe the most hardcore Ranked PvP matches and the toughest Master Mode Operation bosses. Augmentation Kits are also split into tiers and levels. SWTOR Ranked PvP Season 13 Rewards announced, SWTOR 6.1.4 PTS is up with Feast of Prosperity event (updated), SWTOR Devs talk 6.1.4, PTS, PvP Toxicity, Credit Sellers, SWTOR 6.1.3 and 6.2 Release Dates and Ranked Replica Rewards announced, Outriders Classes and Roles: A Beginners Guide, How to get Saint George’s Set in AC Valhalla, AC Valhalla River Raids Guide: Everything you should know. It is the end of our Star Wars: The Old Republic - How to Make Credits 2020. Armormech is the crew to work with hard metals, … https://swtor.gamepedia.com/Augmentation_Kit_MK-1?oldid=854755. Great job, I always appreciate and enjoy your work. They use a special Augment slot in your gear. Here are the requirements: This is the current top tier Augments. It’s also a good idea to Augment Legacy bound gear, because then you can transfer it between your characters. The Purple Augments’ fourth item is a “Solid Resource Matrix”. I am a little nervous they will want us to RE, or learn and earn the new “top tier” of augments & kits. This here is an in-depth overview of what the Augments are, how they work, what types are available, how to craft them and why it’s important to Augment your gear! Say you buy a mk-1 kit and the lvl requirement is lvl 10. Once you obtain an augment's schematic through a slicing crew mission, you will have to craft the augment. Drag the gear piece you want to create an Augmentation Slot for. 1Even the "green" quality gear created by Armormech tends to be better than most quest rewards of the same level requirement, while the "blue" quality craftables are by far superior. From the drop-down list, choose the highest Augmentation Kit you have (MK-10 ideally). Energized Conqueror’s Lightsaber. Could you talk a little … A list and overview of new crafting items and schematics added with Patch 4.1. We’ve always been able to deconstruct various Crafted Items and some types of Gear over the years in Star Wars The Old Republic.However, in Game Update 6.0, the Deconstruction System is getting an overhaul and will be integral to not just crafting but gearing as well. The highest augment will be mk-8 in Swtor Kotfe Swtor Best Way To Get Augmentation Slot Component Mk-100. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Click on the "Buy Augmentation Slot" button. Once you have the slot on the piece of gear you can add your augment. Alternatively, you can purchase... Open it by right-clicking on it. Just 10. The images above are only informational. Otherwise you risk wasting a lot of money and crafting resources. In any other case, you are fine using the Purple IR 230 or even the Purple IR 228. Also, the augment kit now require … Read this guide carefully to learn how to get the best outcome from your time, crafting resources and money. SWTOR Augments 6.0 Guide: Everything You Need to Know, Synthweaving – Critical | Redoubt (Defence), Ultimate SWTOR Beginners Guide: All You Need to Know, Level 75 Augments – after Onslaugh and Patch 6.0+. Augmentation Kit schematics are learned from the Crew Skill trainer. Guess, sometimes, you have to learn on your own mistakes when you want to earn credits. The biggest difference and advantage to being able to craft them yourself is when a new tier is introduced and both crafting materials and completed Augments and Kits jump in prices for the first few days or a week. They are also quite a bit more expensive to craft. The “Superior” ones are Gold. To augment gear, you need to get the mk-10 augment kits, put them on your gear, and then put into the augment slots. It is only made by Cybertechs and requires the following items: To craft an actual Augment, you fall back to the regular crew skills as listed previously in the guide. Vulkk (Alexander Kostadinov) is the owner of VULKK.com. Augments schematics are obtained through slicing crew missions. I don't know what they are so im just going to make up examples. Let's get this out of the way right now: Augments and Augment Kits … You do not need a station to add the augments you can do it anywhere just like the armor, mod, enh. If you prefer to add a few stats to your pool, but not spend a ton of time farming materials or money to buy them, I recommend you choose the IR 228 Augments. However, all this changed in patch 1.3 for SWTOR. There are a total of seven different Augment types. Changes to Augment Slots in Patch 1.3. There are 14 gear slots in total where Augments can be placed. If you have any questions, suggestions or thoughts, share them in the comments below. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber(s) and also the strength augments to go into these slots; though you will need to get schematics from slicing missions, specifically … Schematic is available at the crew skills trainer NPC. The Galactic Conquest system in SWTOR saw a huge revamp in Update 5.8. Update 6.1.4 introduced new tier of Augments, which are currently the best in the game. You can find them on the Republic and Empire Fleets. Augments are items that bring you additional stats when inserted into an empty slot. It’s usually cheaper to craft them yourself, but not by much. You can find them on the Republic and Empire Fleets. As of Update 6.1.1 these crafting Items are only rewarded to the higher level players doing Conquest. They can be crafted or purchased on the Galactic Trade Market (GTM). You can then equip it in an item's augment slot. Here’s a full list of who makes what. The 2019’s SWTOR Onslaught 6.0 expansion changed the level cap from 70 to 75. Go to an Item Modification Station. Try to stick to either the Purple or even better Gold Augments. This page was last edited on 5 May 2019, at 07:27. Both types of items can only be crafted by Synthweavers, Armormechs, and Armstechs; they all craft the kits … armormech, armstech and synthweaver make all the augmentation kits … Very affordable and easy to make. That said, I am hoping the MK-10’s get converted to the MK-8’s. Excellent contribution to the community. The SWTOR Augments system is quite an expensive adventure, but worth it and not hard to understand and take advantage of it once you learn the basic steps, but it is a very expensive and time-consuming process (unless you swim in credits). I wanted to expand on the basics about the SWTOR Augments topic I touched briefly in my Ultimate SWTOR Beginners Guide: All You Need to Know. Everywhere else your stats are boosted by the game’s system and you only end up with the +308 for your tertiary stat. You have to create one using an Augmentation Kit before you can place an Augment in it. The jump in stats is noticeable, especially if you get 14 Augments for all of your gear pieces. The new tier of Crafting was a very painful grind on the PTS. Item Rating 286 (Augments 74, Purple) – Craftable. Currently up to date for Game Update 6.1.4. His passion for video games as well as his love for all things Star Wars are reflected in his news and in-depth guides available here! Use the modification from better gear. … To get a leg up in Endgame Content in 6.0 without having to rely on the new crafting system, save your Grade 10 mats so you can craft 228 Augments and Augment Kits. Here are the required crafting materials: These are the cheap augments. Armormech is one of six Crafting Skills with the ability to work with hard metals and electronic shielding to construct all types of personal armor. The creation of an Augment slot is one-time, but you may need to upgrade it later if you want to insert a new and/or higher tier augment. Do steps 1 to 9 for each piece of gear you want to Augment. Even though I have the kits and the credits necessary, when I click "buy augment slot" nothing happens Usually when I experience a bug like that simply logging out and restarting SWTOR solves the problem. You can attach augments to earpieces, implants, and relics; but I’d honestly wait unless you are a tank, even then I would probably only aug my 192+’s. Augment all pieces of gear. The Item Modification Stations are used to create in your gear Augment Slots via Augmentation Kits and then place Augments. Sell in stacks of 10. This SWTOR Augments 6.0 Guide will help you learn what Augments are there, how to craft them and why Augmenting your gear is very important for your Character in the End-Game! Alternatively, you can purchase one for your own Stronghold. Al of the required crafting components can be obtained via Gathering Missions or GTN. I’ll explain what Augmentation Kits and the process of creating Augment Slots in details further below in this guide. Used to install Augmentation Slot MK-1 at any Item Modification Station. To get it you need to be at least level 71. Step Four: Augment your Gear Now that you've settled on the gear you intend to keep and use long-term, it's time to augment it. I hope you found this guide useful. Reverse Engineering has a small chance to get the Purple schematic. The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of 1 or more in any of the three Crew Skills. Using Augments is of vital importance when min-maxing your stats.. In addition, you could only have augment slots on certain armor and weapon types. Q: On the official SWTOR podcast, we heard that Augment stations were going to be added to the game with Patch 1.3. As a part of this revamp, the highest augment will be mk-8 when Knights of the Fallen Empire releases on October 27. Primary articles: Armormech/Trainers, Armstech/Trainers, Synthweaving/Trainers. augment tables, new augment crafting kits, patch 1.3 crew skills, Star Wars: The Old Republic, SWTOR. These are more expensive, provide a slight increase in stats, as per the table above, but also cost quite a bit more in terms of crafting materials. Item Rating 300 (Augment 77, Gold) – Craftable only by Cybertechs, the best Augment as of 6.1.4 and quite hard to obtain, 2x Hardrium or Sedrellium or Romex (Crafting Materials from an appropriate Gathering Skill), 2x Special Crafted Item for the appropriate Crafting Profession, 5x Special Crafted Item for the appropriate Crafting Profession, 1x Encrypted Memory Core (Master Mode Operations, Command Crates), 2x Charged Matter Transubstantiator (Ranked PvP, Command Crates), 9x Special Crafted Item for the appropriate Crafting Profession, 3x Encrypted Memory Core (Master Mode Operations, Command Crates), 4x Charged Matter Transubstantiator (Ranked PvP, Command Crates), OEM-37 – obtainable from Master Mode Ops Bosses (PvE), RPM-13 – obtainable from Ranked Missions and boxes (PvP), 10x Augmentation Slot Component MK-10 (Deconstruction of Crafted Items), 4x Special Crafted Item for the appropriate Crafting Profession, 4x Hardrium or Sedrellium or Romex (Crafting Materials from an appropriate Gathering Skill), 5x Prototype Lustrous Synth Bonded Attachment. Crew-Skill View for Augmentation Kit MK-10, Profession: Armstech, Type: Augments, Category: Miscellaneous All information about swtor augment kit Coating solutions in Qatar - February 2021 Up-to-date Coating information only on Coatings.qa Each one requires three types of materials based (for the Blue) and an four types of materials (for the Purple) based on the Crew Skill. BioWare posted another blogpost, laying out the crafting changes in Fallen Empire from the SWTOR developers. Unstable Arbiter’s Lightsaber. I suggest you craft or buy the highest currently available. Be warned, the increase in stats, as can be seen in the table above, is in most cases too small to justify the price of purchase. You can find them on GTN, however, but their price is not worth the stats increase. Crafting at level 75 can be very rewarding, but the path to endgame best-in-slot gear can be pretty confusing. Use the modification from better gear. In some cases your character may not require Augmenting, but if you can afford it, I highly recommend you place at least some low tier Augments in your gear. Crafters cannot make these. Augment kits and augments all have level requirements. Along came also new tiers of Augments: Augments and Augmentation Kits can be crafted or purchased from the trainer NPCs on the fleet or from other players via GTN. Both quest rewards and crafting can also provide you with low-cost cosmetic outfits. With the release of the Onslaught 6.0 expansion there was another major revision and overhaul of pretty much everything. (If you can’t watch the video, your AdBlocker may be blocking it. Recalibrate Amplifiers. 1. They also drop in various locations. Augmentation Kit MK-1 is a Premium-quality Augmentation Kit. In the table below you will find full information about the top tiers of Augments with the exact stats per type. Different grades of … In this video, we’ll be going over the basics of how to get the schematics to craft the best gear available in the game for level 75 characters, which crew skills can craft what, and the types of materials it takes to craft high-level items. These can be obtained through Conquest and each Augment requires five of the Matrix items for crafting. There are stations available on the Fleet. They are extremely expensive and time consuming. Accessoire lié d'artifice de rang 1 Créé en utilisant les compétences d'artifice pour combiner des cristaux de Rubat et des fragments d'artefacts perdus. Before you can craft an Augment or an Augment Kit, you need to obtain a Schematic. A guide to crafting all the Game Update 4.x Prefabs, War Supplies, and Dark Projects for Strongholds and Flagships. Summary. Star Wars: The Old Republic Wiki is a Fandom Gaming Community. The Advanced (Purple) and Superior (Gold) are more expensive. You now have an Augmentation Slot in this piece of gear. If so, please, remember to share it with your friends and guildies to help them fill in the gaps they may have when it comes to Gear Augmenting. TL;DR SWTOR Gearing – Performing Well, Looking Good! Primary articles: Armormech/Trainers, Armstech/Trainers, Synthweaving/Trainers. Currently the highest tier is Augmentation Kit MK-11. Augmenting your Top Tier gear is a slow and expensive process. Augment is an extra slot on equipment such as weapons and armor that can give the item to make an extra stat bonus available. Augment schematics come from Slicing, specifically Tech Parts missions. Following are the list of in-game options with the recommended settings that you can tweak in the graphics option menu of Star Wars: The Old Republic. Lower tiers and levels of Augmentation Kits will not allow you to slot a higher tier or level Augments in them. Attach your 9 augment kits to your: helmet, chestpiece, gloves, belt, pants, boots, offhand, mainhand weapon, and bracers. MK-11 w/ 286 (74) is BiS, but 276 (73) is much cheaper and not much worse. They are also incredibly hard and slow to obtain, requiring new crafting materials available from Ranked PvP and Master Mode Operations in PvE: These new Augments require a new craftable item, called “CM-1337”. If you want to be wearing the top endgame Augments, this is the tier for you. Recently, Bioware has published the detailed crafting changes. The statistical gains if you place the new augments in all fourteen slots result in about 4% power boost on average, but that is before you factor in player mistakes, lag, diminishing returns and time/money/effert spent on acquiring all fourteen of these Augments: The real (although small) benefit will be mostly useful for the true level 75 content (the Corellia Flashpoint, The Nature of Progress Operation on Dxun and Ranked PvP). [toc] New Grade 9 Crafting Materials This table is taken from Tor-Decorating’s Guide to finding crafting mats. Some tips to save money when augmenting gears in Swtor . They are relatively easy and quick to obtain and will not drill a hole in your pockets. We'll get into what this set is all about farther down in the section on Amplifiers, below. Use Augmentation Kits to add a slot to gear to place Augments in. This makes it convenient for people to get exactly what they want, because they usually want to make just the one kit. Schematic source. One of the more advanced and more high-level focused methods is to place Augments in the items you wear. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Click on the "Add Augment Slot" button at the bottom of the window. There are three tiers (colors) of Augments: If you are going to Augment properly, I suggest you start looking at Item Rating (IR) 236 or higher. With it a whole new collection of Armor Sets with new Set Bonuses, Tactical Items and Amplifiers were introduced to the game. Augmentation Kit MK-1 is a player-created item. Augment kits now require slicing components The latest patch made MK-5 and MK-6 augment kits to require slicing parts for its construction (they are now blue in quality as well, rather than green). Augments labeled as “Advanced” are Purple. No more, no less. The IR 228 Augments are cheap to craft or buy from the GTN (Galactic Trade Network). Do steps 1 to 9 for each piece of gear you want to Augment. Once again I urge you to only Augment gear of highest level and Legacy bound. Drag the Augment to the Augment Slot and click "Apply". Because that is exactly how many MK-9 Components are needed to make MK-9 Augmentation Kits. You now have an Augment in this piece of gear. The new Superior Augments require the following crafting resources for one item to be made: Kiidou did the math, so I will use their example. I do not recommend you waste time and money on Augmenting your character before it reaches level cap. When considering SWTOR gearing, there are many ways you can acquire, or create your own stat equipment. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1.3. augment tables, new augment crafting kits, patch 1.3 crew skills, Star Wars: The Old Republic, SWTOR Q: On the official SWTOR podcast, we heard that Augment stations were going to be added to the game with Patch 1.3. These are available usually for quite a cheap price on GTN. Free shipping for many products! It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. These Augments are available from the A Traitor Among the Chiss Flashpoint in its Veteran or Master Mode difficulty. You can also place one in your own Stronghold, if you prefer to have some privacy while augmenting your gear. Instructions Go to an Item Modification Station. By default your mod-able gear does not have an Augment slot available. The schematic used to create Augmentation Kit MK-3 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of 170 or more in any of the three Crew Skills. The Jawa scrap vendor in Cartel Bazaar will sell them and there will be a limited time vendor that will take your Grade 8 mats […] All other Tiers of 5.0 era Augments will have their stats reduced in 6.0. You should always create Augment Slots on Legacy Bound Gear. These are one step above the Advanced X 46 Augments. Look for “Adcanced X Augment 46” or higher.